# 529. Minesweeper 扫雷游戏

@TOC

## # 题目描述

Let's play the minesweeper game (Wikipedia, online game)!

You are given a 2D char matrix representing the game board. 'M' represents an unrevealed mine, 'E' represents an unrevealed empty square, 'B' represents a revealed blank square that has no adjacent (above, below, left, right, and all 4 diagonals) mines, digit ('1' to '8') represents how many mines are adjacent to this revealed square, and finally 'X' represents a revealed mine.

Now given the next click position (row and column indices) among all the unrevealed squares ('M' or 'E'), return the board after revealing this position according to the following rules:

1. If a mine ('M') is revealed, then the game is over - change it to 'X'.
2. If an empty square ('E') with no adjacent mines is revealed, then change it to revealed blank ('B') and all of its adjacent unrevealed squares should be revealed recursively.
3. If an empty square ('E') with at least one adjacent mine is revealed, then change it to a digit ('1' to '8') representing the number of adjacent mines.
4. Return the board when no more squares will be revealed.

Example 1:

``````Input:

[['E', 'E', 'E', 'E', 'E'],
['E', 'E', 'M', 'E', 'E'],
['E', 'E', 'E', 'E', 'E'],
['E', 'E', 'E', 'E', 'E']]

Click : [3,0]

Output:

[['B', '1', 'E', '1', 'B'],
['B', '1', 'M', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]

Explanation:
``````

Example 2:

``````Input:

[['B', '1', 'E', '1', 'B'],
['B', '1', 'M', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]

Click : [1,2]

Output:

[['B', '1', 'E', '1', 'B'],
['B', '1', 'X', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]

Explanation:
``````

Note:

1. The range of the input matrix's height and width is [1,50].
2. The click position will only be an unrevealed square ('M' or 'E'), which also means the input board contains at least one clickable square.
3. The input board won't be a stage when game is over (some mines have been revealed).
4. For simplicity, not mentioned rules should be ignored in this problem. For example, you don't need to reveal all the unrevealed mines when the game is over, consider any cases that you will win the game or flag any squares.

## # 题目大意

1. 如果一个地雷（'M'）被挖出，游戏就结束了- 把它改为 'X'。
2. 如果一个没有相邻地雷的空方块（'E'）被挖出，修改它为（'B'），并且所有和其相邻的方块都应该被递归地揭露。
3. 如果一个至少与一个地雷相邻的空方块（'E'）被挖出，修改它为数字（'1'到'8'），表示相邻地雷的数量。
4. 如果在此次点击中，若无更多方块可被揭露，则返回面板。

## # 解题方法

### # DFS

Python代码：

``````class Solution(object):
def updateBoard(self, board, click):
"""
:type board: List[List[str]]
:type click: List[int]
:rtype: List[List[str]]
"""
(row, col), directions = click, ((-1, 0), (1, 0), (0, 1), (0, -1), (-1, 1), (-1, -1), (1, 1), (1, -1))
if 0 <= row < len(board) and 0 <= col < len(board[0]):
if board[row][col] == 'M':
board[row][col] = 'X'
elif board[row][col] == 'E':
n = sum([board[row + r][col + c] == 'M' for r, c in directions if 0 <= row + r < len(board) and 0 <= col +c < len(board[0])])
board[row][col] = str(n if n else 'B')
if not n:
for r, c in directions:
self.updateBoard(board, [row + r, col + c])
return board
``````

``````class Solution {
public:
vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
int x = click[0], y = click[1];
const int M = board.size(), N = board[0].size();
if (board[x][y] == 'M') {
board[x][y] = 'X';
} else if (board[x][y] == 'E') {
int mcount = 0;
for (auto p : dirs) {
int nx = x + p.first, ny = y + p.second;
if (nx >= 0 && nx < M && ny >= 0 && ny < N && board[nx][ny] == 'M') {
mcount ++;
}
}
if (mcount > 0) {
board[x][y] = '0' + mcount;
} else {
board[x][y] = 'B';
for (auto p : dirs) {
int nx = x + p.first, ny = y + p.second;
if (nx >= 0 && nx < M && ny >= 0 && ny < N && board[nx][ny] == 'E') {
vector<int> pos = {nx, ny};
updateBoard(board, pos);
}
}
}
}
return board;
}
private:
vector<pair<int, int>> dirs = {{0, 1}, {0, -1}, {1, 1}, {1, 0}, {1, -1}, {-1, 1}, {-1, 0}, {-1, -1}};
};
``````

https://leetcode-cn.com/problems/minesweeper

## # 日期

2018 年 3 月 6 日 2018 年 12 月 15 日 —— 今天四六级